Sierra Nevada fire rescue
Late August on the mountain above Lanjarón, a small town on the south side of the Sierra Nevada in southern Spain. A fire has started low down in the barranco, the dry stony gully below the farm terraces, and the wind is pushing it up the slope towards eight villages.
You fly the one helicopter. It can be fitted with a water bucket or with passenger seats, and changing between them means landing back at base and losing time you may not have. That is the whole game: the aircraft you need to fight the fire is the aircraft you need to lift people off the ridge.
Free, no advertising, no account, nothing collected about you. It loads once and then runs offline. Best with sound on, and it needs a keyboard.
There is no quota and no percentage to clear. The standard is every single person, on every difficulty. What separates a pass from a distinction is how much of the mountain and how many buildings you kept as well.
The fire is a simulation rather than a script, and most of what it does comes from how fire actually behaves on a slope.
Where it simplifies, it simplifies openly. One mountain, one afternoon, a fire model on a grid of cells rather than a physics package, and a helicopter that is easier to fly than the real thing.
In the nineteen eighties a cousin started writing a game on a ZX Spectrum: a tower block on fire, people on the roof, one helicopter to lift them off. I do not think he ever finished it. I never forgot it.
Years later I stayed at Cortijo del Cura, a house on the mountain above Lanjarón, and watched a fire burning across the Béznar valley. The two things turned out to be the same game. The tower block became a mountain, the roof became a ridge, and the helicopter kept its problem: it can only carry one thing at a time.
| Key | What it does |
|---|---|
| W A S D or arrows | fly the helicopter |
| E (hold) | scoop over the reservoir, load people at the white H, unload and refuel at the base pad |
| SPACE | release the water. The dashed ring shows where it will land, wind included |
| B | change between the water bucket and the seats. Base pad only, and it takes time |
| V | order the general evacuation. Once |
| P | pause and open the control dashboard, where the ground crews are commanded |
| M H R ESC | mute, help, restart, incident list |